How to Rotate or Move an Object’s Origin in Blender: Step-by-Step Tutorial
If you’re new to Blender, one of the essential skills to master is learning how to rotate or move an object’s origin. The origin point of an object in Blender is crucial for transformations, scaling, and rotations. By changing the object’s origin, you can precisely control how it interacts with other elements in your scene. Follow this step-by-step tutorial to learn how to manipulate an object’s origin in Blender.
1. Select the Object
Start by selecting the object whose origin you want to move or rotate. You can do this by right-clicking on the object in the 3D Viewport.
2. Enter Edit Mode
To make changes to the object’s origin, you need to enter Edit Mode. Press Tab on your keyboard to switch to Edit Mode.
3. Move or Rotate the Origin
Once in Edit Mode, you can move or rotate the object’s origin by using the Set Origin menu. This menu allows you to choose various options such as setting the origin to the 3D cursor, geometry, or center of mass.
4. Exit Edit Mode
After you’ve adjusted the object’s origin, exit Edit Mode by pressing Tab again. You will now see the changes reflected in the object’s transformation manipulators.
5. Test the Transformation
Test the transformation by scaling, rotating, or moving the object. You will notice how the changes in the origin point impact the object’s behavior in the 3D space.
Mastering the manipulation of object origins in Blender is essential for creating complex models and animations. By understanding how to control the origin point, you can elevate the quality of your projects and achieve more precise results.